Tuesday Feb 25, 2025

EP08: Titanfall 2 - Games Every Designer Should Play

Welcome to Episode 08 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they dive into Titanfall 2—a masterclass in movement, pacing, and level design.

Spoiler alert for The Game! 🚨 We STRONGLY advise you to play before listening.

In this episode, we explore how Titanfall 2 blends fluid movement with tight gunplay, the brilliance of Effect and Cause, and how the game’s pacing keeps players constantly engaged. We also discuss how game jams can be a powerful development tool and why designers should look beyond games for inspiration.

Plus, Stuart battles his own boss fight—getting Titanfall 2 to run on his laptop. 💻😡

Featuring feedback from listeners and the verdict: Is Titanfall 2 a must-play for every designer?

📧 Email us your comments or questions on the game discussed in the next episode at shouldplaypodcast@gmail.com 

It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #Titanfall2

Thank you for tuning in! 🎧✨

We are @ShouldPlayPod on Instagram, Twitter Blue Sky, Threads, and YouTube.

=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

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